HELLO, I'M

GAME PRODUCER / PROJECT COORDINATOR

My job is making sure the team knows what's next and why — I write the requirements, run the weekly review, and rebalance work or cut scope before a block ever reaches review.

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★ WHO I AM

About

Buenos Aires, AR · open to work

I'm a game producer. Today I coordinate an eight-person interdisciplinary team — programming, game design, level design, art and QA — on a year-long project now in its twelfth sprint, on a two-week Agile cadence run in HacknPlan.

My job is making sure the team knows what's next and why. I write the requirements, run the weekly review, groom the backlog every month, and hold 1:1s to understand how each person is doing with their role and their workload. When a delivery slips I rebalance tasks or cut scope before the block reaches review.

In parallel, for three years I've handled incidents and operations at TNGroup: I diagnose failures on installed equipment, assign technicians, hired the external parts supplier, and built the stock system the operation uses every day — including a mobile version technicians use to request parts so deliveries move faster. I also led TNGtickets, the ticketing platform that replaced Excel and WhatsApp for the whole operation — live for a year and still shipping weekly.

I come from the technical side — Unity, C# and Python — and that lets me talk to each discipline in its own terms instead of playing middleman.

At Global Game Jam I led the Almas de la Orilla team: 72 hours, we shipped something playable, and I pitched it on stage.

OPEN TO WORK

Looking to join a studio as Associate Producer or Project Coordinator.

★ SELECTED WORK

Projects

03 / in development, live & shipped
▶ TEASER · 1:15
0:18
1:15
01

DeepForge IN DEVELOPMENT

Role Producer + Game + Level Design
  • Action RPG with persistent open world & meaningful exploration.
  • Progression & ability system designed for long-tail mastery.
  • Focus on quality, scalability and player experience.
  • Production, planning and project management end-to-end.
  • Targeting Steam release — full pipeline owned.
02

TNGtickets LIVE · IN PRODUCTION

Role Product Owner + Project Lead · TNGroup
  • Spotted the bottleneck: work was tracked in Excel sheets and WhatsApp threads, with no traceability.
  • Wrote the requirements document and hired an external developer to build a ticketing platform.
  • Live for a year: weekly sprints with requirements in Notion and a progress review every Tuesday — now co-led with the company’s PM.
  • Used daily by 20 people, plus external suppliers I onboarded and trained to manage their own equipment.
  • Still evolving: I prioritize the backlog and bring new features to every review.
03

Almas de la Orilla GAME JAM

Role Producer + Game / Level Design
  • Built in 72 hours during the Global Game Jam.
  • Led the team — owned tasks, scope and timeline.
  • Designed core mechanics & tuned game balance.
  • Rapid iteration and decisive trade-offs under pressure.
  • Available now on Itch.io — playable in browser.